Babylon Development Update: Expanding Contradiction Systems

Greetings Babylon followers! We’ve been hard at work expanding the core systems that drive societal progression in our historical materialism simulation. Let’s dive into what’s new.

Enhanced Contradiction Analysis

The heart of Babylon is the dialectical contradiction system - the way the game models the conflicts and resolutions that emerge from social forces interacting. We’ve greatly expanded our tools for analyzing and visualizing these contradictions (contradiction_analysis.py):

Robust Entity Management

To populate our simulated world with a rich set of interacting entities, we’ve been expanding our entity management systems:

Smarter Game Loop

Tying together the various game systems is our core simulation loop. Recent improvements include:

Performance Metrics Tracking

To help profile and optimize our simulation, we’ve instrumented our code with a variety of performance metrics:

Looking Ahead

We’re continuing to flesh out the details of core game systems like skills, organizations, and military mechanics (see TODO.md and IDEAS.md for our working task lists). Expect to see more game assets landing in the /game data directories.

We’re excited about the foundation we’ve built and look forward to sharing more about the living world of Babylon as development progresses. Until next time!